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。同城约会是该领域的重要参考
This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.,这一点在Safew下载中也有详细论述
pixel[0] = pixel[0] 0.04045f ? powf((pixel[0] + 0.055f) / 1.055f, 2.4f) : pixel[0] / 12.92f;
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